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Friday 3rd, September 2010

JavaFX workflow screencast

Posted by Paul Jackman on September 29, 2009

A screencast showing just how easy the JavaFX workflow is for the designer-developer interaction.




JavaFX startup times

Posted by Jethro Grassie on September 29, 2009

Just found these interesting startup times for JavaFX.


Orbitals V1.1

Posted by Tony Aldridge on September 28, 2009

We’ve just finished a new version of Orbitals, with some sweeping graphical changes, and some interface tweaks.

Instructions are now included in-game, via the new Instructions button.

Click the image to play!


Orbitals – a JavaFX Game

Posted by Tony Aldridge on August 24, 2009

I’ve just finished writing a first version of a JavaFX web game called Orbitals.

To play, click, drag, and release the small spaceship to launch.  Use the gravity of the planets to attempt to reach the spinning starbase.

Lost your ship?  Unlikely to get home?  Press the RESTART button and start the level again.

Can’t solve the level?  Press AUTOSOLVE and the computer will show you how it’s done!

Want to try a new configuration of planets?  Hit the GENERATE button and try a new challenge.

Try to beat the par time.  Sometimes it’s easy, other times it’s hard.  Really hard.

Bugs?  Recommendations?  Comments?  Post below and I’ll consider them for the next version.

04/09/09: I just noticed a bug that stops the game working properly in some browsers. Should be fixed now.
04/09/09: I’ve also taken out the signing – the program’s not accessing the local computer or any other site, so it wasn’t needed


Symbian development on Mac and Linux

Posted by Jethro Grassie on July 22, 2009

Anyone who has been developing for Symbian will well know of the constraint of having to use MS Windows to do the development on. Windows is the only ‘supported’ platform even though much of the tool chain is based on open source components easily compiled to Linux and OS X. There are workarounds, such as the efforts of Martin Storsjö here, which is how we currently do it in our offices, as we predominantly use Mac’s and Linux machines for development.

With Nokia open-sourcing Symbian, I for one have been hoping for some effort towards making the SDK tool-chain cross-platform.
The Symbian Foundation have been releasing various code and initiatives, but as yet there is no mention of any work towards making the SDK tool-chain truly cross-platform. Lets just hope at some point this happens though, because as good as Martin’s work is, its not ideal and is always playing catch-up to Symbian releases.


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